accessor and const_accessor
Contents
accessor and const_accessor#
Member classes concurrent_hash_map::accessor
and concurrent_hash_map::const_accessor
are called accessors.
Accessors allow multiple threads to concurrently access the key-value pairs in concurrent_hash_map
.
An accessor is called empty if it does not point to any item.
accessor
member class#
Member class concurrent_hash_map::accessor
provides read-write access to the key-value pair in concurrent_hash_map
.
namespace oneapi {
namespace tbb {
template <typename Key, typename T, typename HashCompare, typename Allocator>
class concurrent_hash_map<Key, T, HashCompare, Allocator>::accessor {
using value_type = std::pair<const Key, T>;
accessor();
~accessor();
bool empty() const;
value_type& operator*() const;
value_type* operator->() const;
void release();
}; // class accessor
} // namespace tbb
} // namespace oneapi
const_accessor
member class#
Member class concurrent_hash_map::const_accessor
provides read only access to the key-value pair in concurrent_hash_map
.
namespace oneapi {
namespace tbb {
template <typename Key, typename T, typename HashCompare, typename Allocator>
class concurrent_hash_map<Key, T, HashCompare, Allocator>::const_accessor {
using value_type = const std::pair<const Key, T>;
const_accessor();
~const_accessor();
bool empty() const;
value_type& operator*() const;
value_type* operator->() const;
void release();
}; // class const_accessor
} // namespace tbb
} // namespace oneapi
Member functions#
Construction and destruction#
accessor(); const_accessor();Constructs an empty accessor.
~accessor(); ~const_accessor();Destroys the accessor. If
*this
is not empty, releases the ownership of the element.
Emptiness#
bool empty() const;Returns:
true
if the accessor is empty;false
, otherwise.
Key-value pair access#
value_type& operator*() const;Returns: a reference to the key-value pair to which the accessor points.
The behavior is undefined if the accessor is empty.
value_type* operator->() const;Returns: a pointer to the key-value pair to which the accessor points.
The behavior is undefined if the accessor is empty.
Releasing#
void release();If
*this
is not empty, releases the ownership of the element.*this
becomes empty.