async_node
Contents
async_node#
[flow_graph.async_node]
A node that enables communication between a flow graph and an external activity managed by the user or another runtime.
// Defined in header <oneapi/tbb/flow_graph.h>
namespace oneapi {
namespace tbb {
namespace flow {
template < typename Input, typename Output, typename Policy = /*implemetation-defined*/ >
class async_node : public graph_node, public receiver<Input>, public sender<Output> {
public:
template<typename Body>
async_node( graph &g, size_t concurrency, Body body, Policy /*unspecified*/ = Policy(),
node_priority_t priority = no_priority );
template<typename Body>
async_node( graph &g, size_t concurrency, Body body, node_priority_t priority = no_priority );
async_node( const async_node& src );
~async_node();
using gateway_type = /*implementation-defined*/;
gateway_type& gateway();
bool try_put( const input_type& v );
bool try_get( output_type& v );
};
} // namespace flow
} // namespace tbb
} // namespace oneapi
Requirements:
The
Input
type must meet the DefaultConstructible requirements from [defaultconstructible] and the CopyConstructible requirements from [copyconstructible] ISO C++ Standard sections.The type
Policy
can be specified as lightweight, queueing and rejecting policies or defaulted.The type
Body
must meet the AsyncNodeBody requirements.
async_node
executes a user-provided body on incoming messages. The body typically submits the
messages to an external activity for processing outside of the graph. It is responsibility of
body
to be able to pass the message to an external activity. This node also provides the
gateway_type
interface that allows an external activity to communicate with the flow graph.
async_node
is a graph_node
, receiver<Input>
, and a sender<Output>
.
async_node
has a discarding and broadcast-push properties.
async_node
has a user-settable concurrency limit, which can be set to one of predefined values.
The user can also provide a value of type std::size_t
to limit concurrency to a value between 1 and
tbb::flow::unlimited.
The body object passed to a async_node
is copied. Updates to member variables do not affect the original object used to construct the node.
If the state held within a body object must be inspected from outside of the node,
the copy_body function can be used to obtain an updated copy.
Member types#
gateway_type
meets the GatewayType requirements.
Member functions#
template<typename Body>
async_node( graph &g, size_t concurrency, Body body,
node_priority_t priority = no_priority );
Constructs an async_node
that invokes a copy of body
. The concurrency
value limits the number of simultaneous
body
invocations for the node.
This function specifies node priority.
template<typename Body>
async_node( graph &g, size_t concurrency, Body body, Policy /*unspecified*/ = Policy(),
node_priority_t priority = no_priority );
Constructs a async_node
that invokes a copy of body
. Most concurrency
calls
to body
can be made concurrently.
This function specifies a policy and node priority.
async_node( const async_node &src )
Constructs an async_node
that has the same initial state that src
had when it was
constructed. The async_node
that is constructed has a reference to the same graph
object as src
, has a copy of the initial body used by src
, and has the same
concurrency threshold as src
. The predecessors and successors of src
are not copied.
The new body object is copy-constructed from a copy of the original body provided to src
at
its construction. Changes made to member variables in src
’s body after the
construction of src
do not affect the body of the new async_node.
gateway_type& gateway()
Returns reference to the gateway_type
interface.
bool try_put( const input_type& v )
If the concurrency limit allows, executes the user-provided body on the incoming message v
.
Otherwise, depending on the policy of the node, either queues the incoming message v
or rejects
it.
Returns: true
if the input was accepted; and false
, otherwise.
bool try_get( output_type& v )
Returns: false