input_node#
[flow_graph.input_node]
A node that generates messages by invoking the user-provided functor and broadcasts the result to all of its successors.
// Defined in header <oneapi/tbb/flow_graph.h>
namespace oneapi {
namespace tbb {
namespace flow {
template < typename Output >
class input_node : public graph_node, public sender<Output> {
public:
template< typename Body >
input_node( graph &g, Body body );
input_node( const input_node &src );
~input_node();
void activate();
bool try_get( Output &v );
};
} // namespace flow
} // namespace tbb
} // namespace oneapi
Requirements:
The
Output
type must meet the DefaultConstructible requirements from [defaultconstructible], CopyConstructible requirements from [copyconstructible] and CopyAssignable requirements from [copyassignable] ISO C++ Standard sections.The type
Body
must meet the InputNodeBody requirements.
This node can have no predecessors. It executes a user-provided body
function object to
generate messages that are broadcast to all successors. It is a serial node and never calls
its body
concurrently. This node can buffer a single item. If no successor accepts an
item that it has generated, the message is buffered and provided to successors
before a new item is generated.
input_node
is a graph_node
and sender<Output>
.
input_node
has a buffering and broadcast-push properties.
An input_node
continues to invoke body
and broadcast messages until the body
toggles fc.stop()
or it has no valid successors. A message may be generated and then rejected
by all successors. In this case, the message is buffered and will be the next message sent once a
successor is added to the node or try_get
is called. Calls to try_get
return a
message from the buffer, or invoke body
to attempt to generate a new message.
A call to body
is made only when the buffer is empty.
The body object passed to an input_node
is copied. Updates to member variables do
not affect the original object used to construct the node. If the state held within a body object
must be inspected from outside of the node, the copy_body function can be
used to obtain an updated copy.
Member functions#
-
template<typename Body>
input_node(graph &g, Body body)# Constructs an
input_node
that invokesbody
. By default, the node is created in an inactive state, which means that messages are not generated until a call toactivate
is made.
-
input_node(const input_node &src)#
Constructs an
input_node
that has the same initial state thatsrc
had when it was constructed. Theinput_node
that is constructed has a reference to the samegraph
object assrc
, has a copy of the initial body used bysrc,
and has the same initial active state assrc
. The successors ofsrc
are not copied.The new body object is copy-constructed from a copy of the original body provided to
src
at its construction. Changes made to member variables insrc
body after the construction ofsrc
do not affect the body of the newinput_node.
-
void activate()#
Sets the
input_node
to the active state, which enables messages generation.
-
bool try_get(Output &v)#
Copies the message from the buffer to
v
if available, or, if the node is in active state, invokesbody
to attempt to generate a new message that will be copied intov
.Returns:
true
if a message is copied tov
;false
, otherwise.
Deduction Guides#
template <typename Body>
input_node(graph&, Body) -> input_node<std::decay_t<input_t<Body>>>;
Where:
input_t
is an alias toBody
input argument type.